Taking a closer look at mobile games
The underlying reason mobile games are so appealing to the millions and millions that download them via Apple's Appstore or Google's Playstore (which can be done with HTML5 as well) is that these games are accessed and stored all via their cell phone. These people literally carry their phones with them almost all day, EVERY day. That means there will be times when user sessions will need to be bite sized. For a game to be bite sized it usually needs to accessible, unless a developer can manage to put in mechanics that are fun enough to keep players playing even though they're losing. Which is why it's on the list below.
- Presentation-Nowadays mobile games must look good, it can sink your ship if it doesn't.
- Gameplay-Interesting twist now that games have their inputs coming from phones
- Sound-Video games with sound are the best games
- Accessibility-Easy to get into? How good is your freemium?
Furries, developed by SUGART, is a game that will immediately remind most people of Rovio's Angry Birds. To be fair Angry Birds wasn't the first game to ever implement the type of "sling" gameplay that is offered here, they were just the first to mass popularize it on mobile platforms. Furries takes the classic sling gameplay and puts a unique spin on it. It was also created with none other than Scirra's very own Construct 2 game maker.
PresentationThough this probably has more to do with HTML5's limitations at the time of it's release, but the graphics and animations aren't as high production as most of the the top titles in the Google Play Store. The graphics are still nice and bring that cheery vibe usually synonymous with games that are suitable for all ages. The game also runs smoothly on my Android 2.2 device (it's all I've got at the moment). Check the neat trailer below.
GameplayAs mentioned earlier, Furries implements the "sling" gameplay, and does it well. While many other titles have sling mechanics Furries has a unique take on it. The object is to use various objects such as trampolines and planes to propel you higher and further while gaining experience, stars and gems to spend in the shop. Once you buy more upgrades from the shop, you're in for a real treat (which is how it should be). While there is slightly less trajectory calculations than players will be used to, there is a power meter that when struck green maximizes the power of the sling. Getting meteorized is also a rewarding feeling every time you get it.
SoundThere is no background music to speak of in Furries, only sound effects (more than likely due to HTML5's sound limitations at the time of its release). Interestingly, this doesn't really take away from the game. Sure it most likely would've been better with some background music, but the sound effects presented still makes the experience feel complete. The sounds are appropriate and add to that sense of reward you feel when you hit a plane, collect an item, or get meteorized.
The most difficult thing to grasp in this game is learning how to aim your trajectory, which really isn't that difficult at all. The shop itself gives you an idea on how to perform better through the use of upgrades to your character and environment. It also has a good freemium model that doesn't "tax" you just for progression, that it always appreciated.
Overall Furries is a fun experience. It has the pick up and play features and mechanics that are sought for in most mobile games. Don't let the sling like gameplay turn you away. It feels very rewarding once you get that 1000m launch. All around good.
You can download Furries for free from the Google Play store here.